Make an Army Red VS Blue Upgrade Priority Guide
When to buy armor, weapons, and legendary tiers during a beta run.
Upgrade priority separates smooth Red vs Blue clears from expensive wipes. Make an Army Red VS Blue gives you multiplication gates, coin shops, and gem legendary rows in the same run—spending in the wrong order leaves a huge squad helpless in arena. This page defines a default priority road for UH Games Offical’s Roblox early-access beta, with branches for boss badges and co-op.
Read Best Army Builds for full route templates. Use Tier List Hub when you need S–C labels for specific gear categories.
Core priority rule
Multiply your main line → buy one armor tier → buy one weapon tier → repeat multiplication → escalate tier bands.
Never buy luxury legendary on two categories before completing one epic baseline on your stacked unit line from Units Tier List.
Phase 1 — Gates one through three (multiplication only)
Spend zero gems here unless a gate explicitly offers a discounted legendary with verified value on /updates/.
Priority at splits:
- Multiplication on infantry or agreed co-op line (S tier units).
- In-path coin gates if shop one was unaffordable last run.
- Shield multiplication if next segment is boss-tagged on Beat Bosses.
Skip armor pickups floating on lanes unless free and zero path deviation.
Phase 2 — Shop one (first purchase)
Default order:
- Epic or max coin armor on main multiplied stack — Armor Tier List A tier.
- If armor already dropped from a gate, epic weapon instead.
- Never cosmetic rows.
Wipe check: if last run died in under five seconds in arena, armor always wins shop one. If you survived with boss above half health, weapon wins shop one.
Phase 3 — Gates four through six (re-multiply)
Return to multiplication on the same line you outfitted at shop one. Secondary lines only if a gate offers equal multiplier on-path.
Insert one coin gate per two multiplication gates when saving for shop two legendary—economy detail in Coins and Gems.
Phase 4 — Shop two (mid-run spike)
- Opposite category from shop one — weapon if you bought armor, armor if you bought weapon.
- Target A tier epic on both categories before any legendary gem spend.
- Co-op: coordinate so two players do not buy duplicate legendary on different lines.
Phase 5 — Shop three (pre-boss luxury)
Branch by goal:
| Goal | Priority | Tier reference |
|---|---|---|
| Red vs Blue PvP | Cleave weapon if adds spawn | Weapons tier list |
| Beat Pharaoh | Single-target weapon tier | Build 2 in Best Army |
| Beat Emperor | Legendary armor OR weapon (wipe-based) | Armor / Weapons lists |
| Red Button | Armor to S tier before second weapon dup | Upgrade Priority branch below |
Legendary gem rule: Buy only one legendary per run until both epic armor and epic weapon exist on main stack.
Phase 6 — Arena and payout reinvest
Arena lump sums from Coins and Gems should fund next run’s shop one, not mid-arena menus if UI blocks. Bank mentally for a two-run streak when pushing Emperor.
Wipe-based reprioritization
| Symptom | Next run priority shift |
|---|---|
| Instant wipe | +1 armor band before any weapon duplicate |
| Timeout / boss high HP | +1 weapon band; consider cleave |
| Small squad at arena | Fix gates—pause shop luxury |
| Broke at shop two | +1 coin gate per segment earlier |
| Adds leak rear | B-tier artillery or cleave secondary |
Gems versus coins cheat sheet
- Coins: epic baseline tiers, spread fixes on secondary line.
- Gems: single legendary on main stack after epics, egg-adjacent rows only after Free Egg Tier 1 claimed.
- Never gems: reroll gates you mis-clicked once.
Future promo codes from /codes/ should plug into shop three buffers—not shop one gambling.
Co-op upgrade etiquette
Max five players: announce “shop one armor” before opening UI so teammates do not auto-run past the node. One designated gem spender reduces duplicate legendary waste.
Persistent hub upgrades (if present)
Beta hubs sometimes add persistent bonuses. If UH Games Offical ships permanent coin or move speed upgrades, they outrank in-run cosmetic tiers—invest before farming Beat Emperor. Track additions on Updates.
Sample 30-minute session timeline
| Minutes | Action |
|---|---|
| 0–5 | Gates 1–3 multiply infantry |
| 5–7 | Shop one epic armor |
| 7–12 | Gates 4–6 multiply same line |
| 12–14 | Shop two epic weapon |
| 14–20 | Gates 7+ with one coin gate if needed |
| 20–22 | Shop three optional legendary |
| 22–30 | Arena / Pharaoh or Emperor attempt |
Adjust for co-op callouts and mobile menu latency on Controls.
Related pages
- Builds Hub — build overview.
- Best Army Builds — full loadout recipes.
- Better Army Guide — fundamentals and co-op roles.
- Armor Tier List — durability bands.
- Weapons Tier List — DPS bands.
- Gates and Paths — income and multiplication.
Frequently Asked Questions
Quick answers players ask before every match.
Armor or weapon first at shop one?
Armor if you die instantly. Weapon if you survive but lack boss DPS. Default armor for beginners.
When should I spend gems on legendary?
After epic armor and epic weapon exist on your main multiplied line—usually shop three.
Should I upgrade multiple unit types?
Not early. Finish epic baseline on one stack before spreading tiers.
How do coin gates fit priority?
Insert one coin gate per two multipliers when you cannot afford shop two—see Coins and Gems.
Does upgrade priority change for co-op?
Yes—designate one gem spender and split armor versus weapon roles to avoid duplicate legendaries.